﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Jitter.Collision;
using Jitter;

namespace AirHockey
{
    public class PhysicsEngine
    {
        private CollisionSystem collisonSystem;
        private World world;

        public PhysicsEngine()
        {
            collisonSystem = new CollisionSystemSAP();
            world = new World(collisonSystem);
        }
    }
}
